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Chronomancers Guide to the Future: Part I (Digital PDF)
Chronomancers Guide to the Future: Part I (Digital PDF)
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Fully hyperlinked and bookmarked PDF.
The book that started it all back in 2018 but for the first time is available as a rewoven/remastered edition now available in premium print!
Take YOUR campaign setting into a strange new cyberpunk future!
Within this guide you will find:
- 158 x Illustrated pages to get the imagination running
- 3 x Alternate Theories on Time Travel
- 4 x New Mechanics on Augmentations, Driving, Hacking, & Complex Device Crafting
- 10 x New Factions, Guilds, & Major Corporations
- 6 x Modern Gods
- 1 x New Plane of Existence ("Cyberspace")
- 8 x New Vehicles
- 6 x New "Potions"
- 3 x New Viruses
- 4 x New Diseases
- 2 X New Conditions
- 2 x New Races ("Mechanoids")
- 2 x New Racial Traits
- 4 x New Backgrounds
- 6 x New Feats
- 24 x New Subclasses
- 27 x NPC's of the Future
- 50 x New Minor-Feats ("Augmentations")
- 13 x New Weapons & Ammunition
- 12 x New Armors
- 19 x New Modern Items
- 6 x New Modern Tools
- 12 x New Specialty Devices
- 6 x New Magic Items
- 35 x New Spells ("Chronomancy" & "Technomancy")
- 1x Level-1 adventure introducing time travel to your campaign (SET IN HELL?!)
- 28 x New Monsters
- 5 x Random Tables for building your future
